↑ Steam :: The Surge 2 :: DevBlog #5 - In-house Engine - last accessed on.The in-game FPS limiter, see High frame rate.ĭisplay the built-in FPS counter (in the bottom right corner). 1024x768).ĭefines how strong the bloom effects should be, in decimals, where 0.000 is 0% (disabled) and 1.000 is 100% (fully enabled).ĭefines how strong the lens flare effects should be, in decimals, where 0.000 is 0% (disabled) and 1.000 is 100% (fully enabled).ĭefines how strong the chroma shift effects should be, in decimals, where 0.000 is 0% (disabled) and 1.000 is 100% (fully enabled).ĭefines how strong the motion blur effects should be, in decimals, where 0.000 is 0% (disabled) and 1.000 is 100% (fully enabled).
Size of the game when running in fullscreen mode (e.g. Size of the game when running in window mode (e.g.
Internal render resolution (see Resolution scaler) as percentages in decimals, where 0.100 is 10% and 5.000 is 500%.ĭynamic resolution mode, see Resolution scaler.Īcceptable values: Off, Moderate, AggressiveĪcceptable values: Auto (default), CustomĪcceptable values: Low, Medium, High, VeryHigh How often will the game feature 'finishing sequences'?Īcceptable values: Off, Low, High, Always Should lock-on switch automatically to the next target automatically when current one is defeated? Rotational speed of the camera (affects both mouse and controllers) in decimals, where 0.100 is 0% and 1.100 is 100%.Įnable camera bobbing for when a player walks? Smooth camera camera rotation/movement automatically? Should body part targetting be synced to vertical_look_inverted ?Īuto-adjust camera pitch during gameplay? Should body part targetting be synced to horizontal_look_inverted ? Invert vertical look (move down to look up) ? Will the HUD elements auto-scale for resolutions other than 1080p? Show additional tutorial hints in the game world? When to show/hide the helmet of the player?Īcceptable values: HelmetOnNever, HelmetOnCombatZones, HelmetOnAlways (default) Should in-game damage numbers/combat text be enabled? Highlight body part for a short amount of time upon targeting?ĭisplay UI elements for the targeted body part?Īlways show player health, stamina and energy, and not only while in combat?Īlways show the tech scrap, and not only while in combat?
Highlight body part hit by attacks for a short ammount of time? Display body part names for a short amount of time upon targeting?